I'm pretty sure this level will be a stumbling block. If anyone else have viable strategies, feel free to pitch in. I don't recommend Medusa, traps, or spells. Trappers/Spell flingers also tend to be vulnerable to Clean Sweep. Traps/spells: My Medusa traps tended to target Tiamat or Jormungand. I don't have any suggestions here, good luck.Ĥ Burning Soul runes: If you somehow are lucky enough to get 60 purple scraps or get 4 Burning Souls from the Temple, this strategy is more effective than I first gave credit for. Mix/6 Hell: I can't see this working, mainly because it'll mess up your rune choices. 10 Hell can work with 4 Burning Soul runes though. Slim pickings, really, until they add more cards. Best 4* hell cards? Lilith (reincarnation), Durahan (concentration + resurrection), Blood Lych (dodge), Archdemon/Bone Dragon/Styx Oarsman (pollution versus Naiad). Hydra (5*) might be strong enough, but I don't have one to find out.ġ0 Hell: 5* Hell cards are good, but the 3* and 4* are sub-par and will get destroyed by multiple clean sweeps. Fenrir is a double-edged sword, reflection and anti-kingdom is great, but flimsy if it gets hit. Seismic Turtle (4*) would be hilarious against Tiamats (not sure if we can get it yet). Archmage dies too fast from the enemy clean sweeps.Ĥ Wilderness/6 Hell: Mammoths (4*) might be the best option here, Puncture + Ice shield. Astrea (5*) sucks, but might be able to do some work with Resurrection/Chain Attaack. Seraphs (5*) get stuck and die on Tiamats. Ares (5*) would be fantastic as well, but might run into problems 1v1 with Tiamats. Tiamat (5*) would be bloody excellent, but they have 3. Diastat (4*) would be good if we ever get it. If you insist, 1 Blademaster (4*) at a time does good. Seismic Turtle will also clean sweep your board entirely thanks to Anti-kingdom damage. If I were to try it, I'd only consider Frost Treant (3* with Ice Shield), Pleiade (4* with Dodge), Judicial Elf (4* with Dodge + Concentration), FurFur (4* with Dodge + Immunity), Phoenix (5* with Resurrection, but that's a last tier choice), Kirin (5* with Chain Attack, not great, but if you can pull it on a Naiad or Styx Oarsman, it could be good)Ĥ Kingdom/6 Hell: Don't bother, Meteor rune will destroy your damage output and eventually get you ran over by Tiamats. Part 2: Pray you can hit their Tiamats, their 45% dodge feels like 85% dodge.Ĥ Forest/6 Hell: "might" work, but may run into major troubles with Explosion. Killing 3 Tiamats, surviving 3 Naiad spam, and not getting messed over by Styx Oarsmans isn't very likely. Jormungand stuns you when you finally think you're having a break Styx Oarsman pulls the other Styx Oarsman and other cards of the graveyard Trigger: If you have 2+ Forest cards on the field Trigger: If the enemy somehow has 2 Tiamats in the graveyard.Įxplosion?: Self-destruct, 320 dmg to your creature and the ones next to it if you defeat their monster, ouch. Trigger: 2+ enemy Naiads on the fieldĪrctic Freeze: Ice Shield, max physical dmg of 100 HP while active. Thundershield: Retaliation, 200 dmg to your creature and the ones next to it, wreck city. Meteor: Plague: -45 atk/-45 hp, Trigger: If you have 2+ Kingdom cards on the field Yeah, you're not reading that wrong the enemy has 11 cards. The only Hell cards I'd want to use are the 5 star ones, but we all know how common 5 star cards are. After playing this level over and over, I've come to hate Hell cards with a passion.
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